Animations and Actions Mirroring


So since Witness to Unity uses a “side-view battle system”, it means I need to have animations mirror depending on where they’re coming from. Unfortunately, RPG Maker XP does not even have under the hood ability to understand this, because it was front-view by default. (VXAce meanwhile added some unused variables for scripters to make use of that made this sort of thing easier.)

Thursday, 6th October 02022witness to unity.

Multi-Hit Adventures


Let me tell you about my adventures with multi-hit attacks. It was possibly the biggest nightmare I've had in programming in the longest time, not from getting errors or anything, but because of the game logic falling apart or misbehaving in ways I couldn't understand for a while.

Monday, 9th May 02022witness to unity.

On Joram


Joram Terah is the name I’ve used in numerous RPGs since playing Shin Megami Tensei IV. The name has something of an ironic bend to it in the context of SMT — Joram comes from Yehoram, and means "exalted by Yahweh". Terah has less a fanciful meaning, but my reading of its pronunciation makes it seem like "terror". Despite the biblical significance, I interpret that Joram has a penchant for defying the gods more often than not.

Sunday, 22nd May 02022concept design, two halves.