Some Quirks in RPG Maker 2000's Event Loop
I have been using RPG Maker for like 23 years now. You'd think after all that time I'd know the ins-and-outs of its eccentricities. Yet somehow I keep finding — or remembering — new and curious things as to how it handles some stuff.
For the most part these are things I simply never ran into because I've designed/coded around them, or I've compensated for these quirks without realising it. But recently I tried doing some things only to find them behaving in ways I didn't expect, which then lead to a rabbit hole of realisations. So I thought I'd share some of that.

